RSVSR Black Ops 7 How to Farm Bot Lobbies After Season 1 Reload

  • click to rate

    Back in the first couple of weeks after launch, Black Ops 7 felt all over the place, and not in a fun chaotic way either, so a lot of people just bounced off it and moved on to other games, or ended up looking for shortcuts like BO7 Bot Lobbies just to dodge the mess it was in public matches. The co‑op campaign kept crashing, hit‑reg felt sketchy, and every lobby turned into a race to see who could abuse the Akita shotgun the hardest. After putting a silly amount of time into it though, the Season 1 Reloaded patch really does feel like Treyarch hitting the brakes and taking a proper second swing at the game.

    Weapons That Actually Feel Fair Now

    You notice the difference in gunfights straight away. The Akita is still strong up close, but with its range chopped right down and the Dragon's Breath damage toned back, you do not get deleted from across the lane anymore. That instantly opens the door for SMG players; the Kogot‑7 in particular finally feels worth running, since they removed the clunky ADS penalties and calmed the recoil a bit. Snipers are in a better spot too. The VS Recon hits that sweet spot where quick‑scoping is doable if you are decent, but you are not getting random bodyshot one‑taps from a mile away. Scoreboards look way healthier now because you are not seeing one gun dominate every single match.

    Maps, Modes, And A Less Stressful Grind

    On the content side, the map pool is much easier to live with. Fate stands out, partly because of its broken‑reality aesthetic, but also because of those machete traps that let you troll people pushing the same lane over and over. Standoff and Meltdown coming back with destructible cover is a smart move as well, since it keeps old sightlines familiar while still forcing you to adapt mid‑match. The return of party modes like Prop Hunt and One in the Chamber gives you somewhere to cool off when ranked is frying your brain, and the revamped campaign endgame is way more playable now that the checkpoint system actually works and the offline toggles stop random disconnects from ruining 32‑player survival runs.

    Zombies And Warzone Feel Less Like Side Projects

    Zombies players probably got the biggest surprise. Astra Malorum looks ridiculous in the best way, with that asteroid‑skull layout creating some nasty choke points once the rounds ramp up. Mule Kick being back means you can finally lean into a proper three‑gun setup for long sessions, and the Pack‑a‑Punch buffs, especially for the Shadow SK, mean you are not stuck mag‑dumping elites forever just to scrape by. Over in Warzone, the movement tweaks might not sound huge on paper, but dropping default Tac Sprint for better base speed makes the flow around Urzikstan feel less clunky. You chain jumps, slides, and peeks together without that constant stop‑start feeling we had at launch.

    Is It Worth Coming Back Now

    If you uninstalled after week one, it is probably a different game to the one you remember, in a good way. Ricochet seems to be doing a better job lately, because the really blatant cheaters show up less, and lobbies feel a bit less cursed. Skill‑based matchmaking is still going to tilt some people, especially if you just want to chill after work and grind out camos without sweating every match, which is why a lot of players still talk about options like buying services or game items from places such as RSVSR to smooth out the grind a little. Right now, though, Season 1 Reloaded makes Black Ops 7 feel more like the fast, slightly scrappy shooter people expected on day one, not a lost cause.