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Maplestory 2 The Marvel Machineis Back

  • January 30

    We can think of approaches to reduce pay2win and encourage RPG aspect, Maple Story 2 Mesos bring RPG aspect in gamers mindset. You know, we can ALL alter the way we're enjoying the sport and for GOOD!!! We can list some ideas to decrease pay2win facets in lots of ways.

    It may be by adjusting damage cap to make more balance but also setting the minimal damage cap for quick hitters for a same amount of funding as several different classes. You can men suggest what harm caps we should utilize.

    Or mainly the minimal cap damage for fast hitters AND maximum damage cap, used for very slow classes, quite good 1v1 damage trader and that are constructed as a PURE bossing personality with a huge lack of benefit besides damage outputs.

    Before joining Maple Leaf Council, I once suggested to correct damage cap so fast hitters deal a cap of 50M while most courses will have a higher damage cap and this solution could give more money to Nexon because certain players could return after seeing this kind of equilibrium. However, I also realize that this is still pay2win because of this present possible system.

    So my suggestion is not good finally. Additionally, I watched a man, I think it was AKradian, he proposed to give every courses a DPS cap which is the worst idea ever in my opinion, because particular ppl could only take a slow hitter and have numerous support abilities and are not supposed to be bossing.


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