In the event that you collect energy for Buy OSRS gold invention or moneymaking there you would need to transmute it around the crater to not lose it.
If they go this route then they could perhaps additionally give cursed energy a tiny stack limit to induce folks to transmute it to tradable energies frequently.
Because slaying lava wyrms with a death price locking one to a pker in death cost isn't reasonable. Opening the wild to your usual gear without danger (other than double/triple death cost) gives pkers better goals than agil/moth/energy/rc trainers and their skulls. A skull trick raising the passing price slightly kinda kills the purpose of skull tricks and lures so it's a win against the major negatives of the area.
We could probably only give your PK'er the passing regain price (or some equal if not in cash) and call it a day. EoC PvP is basically dead for a lot of reasons, also It's probably not coming back.
Maybe if the uncontrolled had a relatively lower risk (and less chance of randomly losing a Bil in gear because of a bug) individuals would actually engage with all the content.The wilderness is balanced round the excess danger from PKers, however gear costs have increased far more restrictive in order that losing everything is far more debilitating than it was.
Furthermore, PvP has only been a unfun shitshow ever because EoC went and I think pretty much everyone has long since lost hope that it'll get fixed. I am aware that I used to PK now, and daily pre EoC.. I think my time was during World occasion two.
The cool thing about PvP (generally ) is that you're facing off against an unpredictable, smart opponent. Bossfights are largely learning the mechanisms of a boss and doing what you learned over and over again, but PvP can give folks an opportunity to Rs gold reveal deeper knowledge of the battle system.
In the event that you collect energy for Buy OSRS gold invention or moneymaking there you would need to transmute it around the crater to not lose it.
If they go this route then they could perhaps additionally give cursed energy a tiny stack limit to induce folks to transmute it to tradable energies frequently.
Because slaying lava wyrms with a death price locking one to a pker in death cost isn't reasonable. Opening the wild to your usual gear without danger (other than double/triple death cost) gives pkers better goals than agil/moth/energy/rc trainers and their skulls. A skull trick raising the passing price slightly kinda kills the purpose of skull tricks and lures so it's a win against the major negatives of the area.
We could probably only give your PK'er the passing regain price (or some equal if not in cash) and call it a day. EoC PvP is basically dead for a lot of reasons, also It's probably not coming back.
Maybe if the uncontrolled had a relatively lower risk (and less chance of randomly losing a Bil in gear because of a bug) individuals would actually engage with all the content.The wilderness is balanced round the excess danger from PKers, however gear costs have increased far more restrictive in order that losing everything is far more debilitating than it was.
Furthermore, PvP has only been a unfun shitshow ever because EoC went and I think pretty much everyone has long since lost hope that it'll get fixed. I am aware that I used to PK now, and daily pre EoC.. I think my time was during World occasion two.
The cool thing about PvP (generally ) is that you're facing off against an unpredictable, smart opponent. Bossfights are largely learning the mechanisms of a boss and doing what you learned over and over again, but PvP can give folks an opportunity to Rs gold reveal deeper knowledge of the battle system.