One of my hobbies is understanding game layout, and in the Runescape gold event that you really knew anything about it yourself you would be rubutting the biggest game design criticism I'd: The Skinner box problem. You should probably watch a couple of youtube videos or read the wikipedia article on it As you do not understand what it is. It could open your eyes to how awful Runescape actually is.
Well, you have missed my point entirely that I wonder whether it is on purpose so which you may complain about the. "The battle system isn't deep, it is the shallowest battle system of any popular MMO. The only reason people think it's deep is because JAGEX left in each battle bug that may be confused with a"high ability ceiling."
Even though it these bugs were accurate features, the grid-based and ability-less nature of the combat system cuts out a number of these components of MMO combat systems. There's not any positioning. There is how to get money in old school runescape no build variation or counter play choices."
I talked about this point you're making, since the rest of your paragraph was nonsense. The battle system of Runescape is simplistic, and that's a part of what people love about doing it. Having a lot of skills doesn't automatically make a game funner, particularly if a lot of those other abilities don't get used.
One of my hobbies is understanding game layout, and in the Runescape gold event that you really knew anything about it yourself you would be rubutting the biggest game design criticism I'd: The Skinner box problem. You should probably watch a couple of youtube videos or read the wikipedia article on it As you do not understand what it is. It could open your eyes to how awful Runescape actually is.
Well, you have missed my point entirely that I wonder whether it is on purpose so which you may complain about the. "The battle system isn't deep, it is the shallowest battle system of any popular MMO. The only reason people think it's deep is because JAGEX left in each battle bug that may be confused with a"high ability ceiling."
Even though it these bugs were accurate features, the grid-based and ability-less nature of the combat system cuts out a number of these components of MMO combat systems. There's not any positioning. There is how to get money in old school runescape no build variation or counter play choices."
I talked about this point you're making, since the rest of your paragraph was nonsense. The battle system of Runescape is simplistic, and that's a part of what people love about doing it. Having a lot of skills doesn't automatically make a game funner, particularly if a lot of those other abilities don't get used.