Among the gold wow classic intriguing things about working on WoW is that people get to play the stories that are long. Fight for Azeroth was just the growth. There was a ton of narrative about the Horde and the Alliance sides, tons of stories that we must share with players, that people were really excited about.
And also it's an old gods expansion. It had been fun to be able to -- instead of just one and done, here is the story, we could stretch that over time and bring people along with us and get people excited and wondering and participated. Hopefully, they are now very satisfied with the end of the story.
We discussed different methods and different ideas about how to inform the N'Zoth story, but one of the things we really feel that -- for a villain such as N'Zoth, this upgrade feels like a horror story, in a manner. There is a monster theme on it.
Sometimes monsters are scariest when you get them in cheap wow classic gold small, concentrated doses, instead of a storyline that drags out over a much more encounter. This way, we feel like giving you a full on variant of N'Zoth, where you view his influence, his tendrils, literally and figuratively weaving throughout the world and shifting places that mean a great deal to our personalities, that is a fantastic and compelling way to tell his story and make it feel as the stakes are very large.
Among the gold wow classic intriguing things about working on WoW is that people get to play the stories that are long. Fight for Azeroth was just the growth. There was a ton of narrative about the Horde and the Alliance sides, tons of stories that we must share with players, that people were really excited about.
And also it's an old gods expansion. It had been fun to be able to -- instead of just one and done, here is the story, we could stretch that over time and bring people along with us and get people excited and wondering and participated. Hopefully, they are now very satisfied with the end of the story.
We discussed different methods and different ideas about how to inform the N'Zoth story, but one of the things we really feel that -- for a villain such as N'Zoth, this upgrade feels like a horror story, in a manner. There is a monster theme on it.
Sometimes monsters are scariest when you get them in cheap wow classic gold small, concentrated doses, instead of a storyline that drags out over a much more encounter. This way, we feel like giving you a full on variant of N'Zoth, where you view his influence, his tendrils, literally and figuratively weaving throughout the world and shifting places that mean a great deal to our personalities, that is a fantastic and compelling way to tell his story and make it feel as the stakes are very large.