Speaking of co-op drama, that is Temtem Pansun another feature that may use an overhaul. Playing with a friend is enjoyable, but it comes with a small number of drawbacks too. Leveling your Temtem becomes slower since every participant only has one outside.
The Coward's Cloak thing can assist with this but you still feel the effects. More importantly if you and your partner both try to grab the same Temtem your cards collide midair that wastes them equally for you. This may be funny at first but when a Luma Temtem were to appear (Temtem's version of"Shiny" Pokémon), a serious struggle might be had. If you are playing a stranger you probably have no way to ascertain who should find the coveted Luma and will throw cards in each other until one of you runs out or the target knocks itself out. Apart from loving the story there isn't much to do cooperatively.
This leads to some stress over meaningful endgame content. Crema needs Temtem's endgame to concentrate a lot around competitive PvP, but if there's not other things to do on a daily basis then repetitive battles against the very same teams of Temtem will likely get rancid. There are guarantees of endgame PVE content too but the only examples now in game are searching for Luma Temtem, breeding to get a Temtem with stats that are perfect, along with the somewhat limited selection of cosmetic items. All these are.
Temtem is supposed to be a MMO, and it does feel like that 22, while it looks like one. It's currently missing. There is buy Temtem Pansun an inactive"Club" button in game but no specifics on its implementation or if there will be any actions to share in together with your clubmates. Temtem would profit greatly from having a take on any other activity that attracted players with each other or stunt conflicts to participate in a group bigger than two or just one.