In this case, the Dofus Kamas Water and Air paths are getting the changes. The Water path posed two problems power against classes without debuffs or Erosion, and on the other hand exposure against classes that have them, as well too low a total and number of spells when compared with the avenues. The solution we are now offering for your first problem is to alter shields' whole period to 2 turns, keeping the possibility of unbewitching, but with poorer values, which should equilibrium. As for the second problem, we've united, revised or removed certain spells to free up space and provide exactly the same number of spells that can be used for every course. You may check out the new spells below today.
The Air route is shedding 2 spells: Sword of Judgement as well as and has been altered to a lesser scope. Some spells are improved, especially Celestial Sword and Zenith! Everyone was anticipating it (except for Iops): the nerfs of Pygmachia and Tumult!
Rather than directly nerf these two spells we decided to nerf Conquest. Actually, the major problem with Pygmachia and Tumult (whether at the Kolossium or a Perceptor assault ) is how easy it is to make areas of impact right from round 1. That is why incorporating a recast interval should greatly reduce the potency of this combo in the start of conflicts preventing enemies without having the ability to dodge it suffering harm. But beware of these the next turn, because the loutish Iops will show no mercy!
We'd like to improve or replace the spells Massacre,'' Friction and Buy Kamas Dofus Retro Duel, which we believe are unsuccessful and irrelevant now, but we do not yet have a decent way. Do not hesitate to come by the forum to get involved in this debate!clover is used for wheel of fortune, why don't you make wheel of fortune 3 ap.