I'm not too sure if they can take the OSRS gold previous models and make them scale to some other model with no looking like complete shit, but I bet that it does not work otherwise they'd have done it by now.Can I get a supply on both of those claims? I've only ever dug into versions of runescape client, so something has changed since then, but versions where definitely not voxels I checked. But again, I haven't looked at their engine lately so that I can't confirm this.
Anything concrete can't be given by me, because it's partially mainly coming from memory. When I say"voxels" I do not really mean that although I could not think of a better, but still concise, way to put it. The way I knew it was that each vertex (voxel within my thoughts) needed to be programmed and transferred individually to new coordinates in almost any cartoon. And that's why you get such weird blocky smoke and stuff, because that's one of the better methods for becoming 3D effects (the other being just giving a 3D surface an animated texture).
A net is most likely the best way to put it, but needing to individually move each bit of that net between"frames" or anything is a far cry in the limb-based systems that a lot of more suitably developed games use (I think? I really don't know that much).
The claim is just logical really. It would be obnoxious given how antiquated the animation system is. My main point was to make people think about just how much work this would really take, and for advantage. Even if they have improved their animation systems (would require engine function, so I doubt ) a complete overhaul of such a basic system in runescape has got the prospect of Buy Runescape gold an incredible number of spaghettific effects (runescape player character is probably deeper than the bank in a suspect ). I think people envision it only is a case of"just redo the model" without thinking about how much more there is to it than that.