The big issue that we faced when the poe currency

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    The big issue that we faced when the poe currency end-game was in this state was staleness of the final areas. Players who desired to discover the very best items and make the most experience were made to repeat the exact same few areas over and over. While the arbitrary levels were performing a great deal of work, we needed a lot more variety. From the 0.8.6 patch, we included a distinctive end-game called the Maelstrom of Chaos. This was a set of consecutive areas that tapered upwards in difficulty level, together with random critters and arbitrary tilesets (from a selection of eight).

    While this enhanced the boredom issue of folks playing the same areas over and over, it created an entirely new issue that we hadn't seen before: articles difficulty entitlement. It was quite frustrating, watching people intentionally sabotage their own development and then getting mad about it. Finally we realised that the truth: the game layout was to blame and needed to change. We needed to find a system that created players feel great about enjoying at the ideal level for their progression.

    Concept Art in War for the Atlas

    Among the most intriguing thing for a great deal of fans would be to poe exalted orbs find that the concept art that programmers start with and to compare it to how it ultimately ends up when launched. The PoE website has another collection of pictures from the art group to flaunt things which can be located in Atlas Supporter Packs, Elder layout and special items. You can check it all out here.

    The Fire & Ice Mystery Box

    The concept with this new Mystery Box was to build on the success of this earlier-released Chaos & Order Mystery Box. To that end, GGG decided on "another double themed box", now (obviously) fire and ice hockey. The article begins with a discussion about designing a dual-themed armor set being a challenge that went through several iterations before the final layout was discovered.